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<title>The Eye Tribe</title>
<subtitle>Developer Forum</subtitle>
<link href="http://theeyetribe.com/forum/index.php" />
<updated>2014-09-19T06:49:02+02:00</updated>

<author><name><![CDATA[The Eye Tribe]]></name></author>
<id>http://theeyetribe.com/forum/feed.php?f=15&amp;t=320</id>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2014-09-19T06:49:02+02:00</updated>
<published>2014-09-19T06:49:02+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=320&amp;p=1389#p1389</id>
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<title type="html"><![CDATA[Re: Really need help - coding problem]]></title>

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Hi<br /><br />The official Unity sample GazeCam contains everything you here ask for. Since this sample is open source you are free to look into the scripts used in that demo.<br /><br />It seems that you are interested in placing textures based on pupil position. You should take a look at the <a href="https://github.com/EyeTribe/tet-unity-gazecam/blob/master/Assets/Scripts/CalibCamera.cs" class="postlink">script</a> associated to the calibration scene for this.<br /><br />Hope this helps.<br /><br />BR,<br />Anders<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 19 Sep 2014, 06:49</p><hr />
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<entry>
<author><name><![CDATA[biostrike666@gmail.com]]></name></author>
<updated>2014-08-24T13:17:32+02:00</updated>
<published>2014-08-24T13:17:32+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=320&amp;p=1322#p1322</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=320&amp;p=1322#p1322"/>
<title type="html"><![CDATA[Really need help - coding problem]]></title>

<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=320&amp;p=1322#p1322"><![CDATA[
Hi, i am a beginer programer.<br /><br />i am planning to design a game in unity with eyetribe device.<br />Thus, i studied for some exmaples, such as anglebots, gazecam, and unofficial-eyetribe-unity3d that created by richstoner.<br /><br />But for me, its is hard to understand at this stage.<br /><br />So may i ask a question?<br /><br />I believe that the device will detect our eye location.<br />So, there may include device.lefteye.position &amp; device.righteye.position.<br /><br />I want to make the same effect like gazecam. The lefteye texture will move accrording to my left eye move.<br /><br />Thus, in unity, i planning to wrtie such as...<br /><br />public GameObject lefteye;<br /><br />void Update () {<br /><br />lefteye.transform.position = device.lefteye.position<br /><br />}<br /><br />But i do not know and i cannot find the relative coding from <!-- m --><a class="postlink" href="http://eyetribe.github.io/tet-csharp-client/#">http://eyetribe.github.io/tet-csharp-client/#</a><!-- m --><br /><br />So may i ask how to write this code or any easier way to write.<br /><br />I just wanna have the same eff name as gazecam, once my eye move, the texture will move accoring to my eye.<br /><br /><br />thankyou very much<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=4713">skatabiostrike666@gmail.com</a> — 24 Aug 2014, 13:17</p><hr />
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