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<title>The Eye Tribe</title>
<subtitle>Developer Forum</subtitle>
<link href="http://theeyetribe.com/forum/index.php" />
<updated>2016-06-13T10:25:55+02:00</updated>

<author><name><![CDATA[The Eye Tribe]]></name></author>
<id>http://theeyetribe.com/forum/feed.php?f=15</id>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-06-13T10:25:55+02:00</updated>
<published>2016-06-13T10:25:55+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=614&amp;p=2584#p2584</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=614&amp;p=2584#p2584"/>
<title type="html"><![CDATA[Unity • Re: Calibration]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=614&amp;p=2584#p2584"><![CDATA[
Changing the number of calibration points will affect the quality (and thereby success rate) of your calibration process.<br /><br />If you want to modify the calibration process you need to look at the methods that create the calibration points, change those to generate the desired number of points in the desired positions and then start the calibration process with that number.<br /><br />Also, you should make sure to use the latest version of <a href="https://github.com/EyeTribe/tet-unity-devkit" class="postlink">EyeTribe Unity DevKit</a> as this contains more comments than the early samples.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 13 Jun 2016, 10:25</p><hr />
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</entry>
<entry>
<author><name><![CDATA[stephane.bouilland@gmail.com]]></name></author>
<updated>2016-05-26T08:50:09+02:00</updated>
<published>2016-05-26T08:50:09+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2574#p2574</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2574#p2574"/>
<title type="html"><![CDATA[Unity • Re: Store Data]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2574#p2574"><![CDATA[
Thanks it works very well, it was all I needed  <img src="http://theeyetribe.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" /><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10137">skatastephane.bouilland@gmail.com</a> — 26 May 2016, 08:50</p><hr />
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</entry>
<entry>
<author><name><![CDATA[stephane.bouilland@gmail.com]]></name></author>
<updated>2016-05-26T08:47:53+02:00</updated>
<published>2016-05-26T08:47:53+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=614&amp;p=2573#p2573</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=614&amp;p=2573#p2573"/>
<title type="html"><![CDATA[Unity • Calibration]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=614&amp;p=2573#p2573"><![CDATA[
Hello, <br />I would like to know if it's possible to reduce the number of calibration points in the calibration scene. I use the calibration script of Aircraft. I've tried to put a 6 instead of a 9 in  <dl class="codebox"><dt>Code: </dt><dd><code>                    GazeManager.Instance.CalibrationStart(9, this);</code></dd></dl> and delete 3 lines _CalibrationPoints.add in order to only have 6 but it does not work, the calibration didn't want to launch. I don't mind if there's 6 or 9 points, all I want is to have the possibility of having all my points on the left side or on the right one. I've also tried to put twice the same line and to delete an another one but this time it's launch the calibration but I've got few calibrations points and after nothing..<br /><br />Is there someone who have an idea of how I can do that ?<br /><br />Thanks<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10137">skatastephane.bouilland@gmail.com</a> — 26 May 2016, 08:47</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-05-19T11:44:20+02:00</updated>
<published>2016-05-19T11:44:20+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=610&amp;p=2564#p2564</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=610&amp;p=2564#p2564"/>
<title type="html"><![CDATA[Unity • New Server+SDK release!]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=610&amp;p=2564#p2564"><![CDATA[
A new EyeTribe Server and SDK release is now ready.<br /><br /><span style="font-weight: bold">EyeTribe Server</span><br /><br />Download from <a href="https://theeyetribe.com/download/" class="postlink">developer website</a> (login needed)<br /><br /><span style="font-weight: bold">Developer kit</span><br /><br /><a href="https://github.com/EyeTribe/tet-unity-devkit" class="postlink">EyeTribe Unity Dev Kit</a> (recommended)<br /><br /><span style="font-weight: bold">Legacy Demos</span><br /><br /><a href="https://github.com/EyeTribe/tet-unity-gazecam" class="postlink">GazeCam</a> provides an example of how to calibrate and interact with a 3D scene using the EyeTribe Dev Kit. Developed for Unity 4.3.3. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-angryeyebots" class="postlink">AngryEyeBots</a> provides an example of how to modify the controls of an real-time action game to use gaze input instead. Developed for Unity 4.3.3. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-nightmares" class="postlink">Nightmares</a> provides another example of how the game controls of an action game can be altered to use gaze input. Developed for Unity 4.6. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-aircraft" class="postlink">AirCraft</a> provides an example of how an flight simulator can be controlled using gaze input. Developed for Unity 5.0. (not maintained)<br /><br /><span style="font-weight: bold">Build Instructions</span><br /><br />Instructions to start a new Unity project:<br /><br /><ul>1. Create a new project in Unity<br />2. Set <span style="font-style: italic">Build Settings</span> to <span style="font-style: italic">Windows or Mac Standalone</span><br />3. Download and copy the latest <a href="https://github.com/EyeTribe/tet-csharp-samples" class="postlink">EyeTribe C# SDK</a> to './Assets/Plugins/'<br />4. Change settings to <span style="font-style: italic">Player Settings -&gt; Windows -&gt; Other Setting -&gt; Api Compatibility -&gt; .NET 2.0</span><br /></ul><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 19 May 2016, 11:44</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-05-18T15:09:34+02:00</updated>
<published>2016-05-18T15:09:34+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=607&amp;p=2561#p2561</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=607&amp;p=2561#p2561"/>
<title type="html"><![CDATA[Unity • Official Unity Samples (with source)]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=607&amp;p=2561#p2561"><![CDATA[
We have a selection of repositories for Unity development available at our <a href="https://github.com/EyeTribe" class="postlink">GitHub page</a>.<br /><br />All Unity samples are based on the <a href="https://github.com/EyeTribe/tet-csharp-samples" class="postlink">EyeTribe C# SDK</a>.<br /><br /><span style="font-weight: bold">Developer kit</span><br /><br /><a href="https://github.com/EyeTribe/tet-unity-devkit" class="postlink">EyeTribe Unity Dev Kit</a> (recommended)<br /><br /><span style="font-weight: bold">Legacy Demos</span><br /><br /><a href="https://github.com/EyeTribe/tet-unity-gazecam" class="postlink">GazeCam</a> provides an example of how to calibrate and interact with a 3D scene using the EyeTribe Dev Kit. Developed for Unity 4.3.3. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-angryeyebots" class="postlink">AngryEyeBots</a> provides an example of how to modify the controls of an real-time action game to use gaze input instead. Developed for Unity 4.3.3. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-nightmares" class="postlink">Nightmares</a> provides another example of how the game controls of an action game can be altered to use gaze input. Developed for Unity 4.6. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-aircraft" class="postlink">AirCraft</a> provides an example of how an flight simulator can be controlled using gaze input. Developed for Unity 5.0. (not maintained)<br /><br /><span style="font-weight: bold">Build Instructions</span><br /><br />Instructions to start a new Unity project:<br /><br /><ul>1. Create a new project in Unity<br />2. Set <span style="font-style: italic">Build Settings</span> to <span style="font-style: italic">Windows or Mac Standalone</span><br />3. Download and copy the latest <a href="https://github.com/EyeTribe/tet-csharp-samples" class="postlink">EyeTribe C# SDK</a> to './Assets/Plugins/'<br />4. Change settings to <span style="font-style: italic">Player Settings -&gt; Windows -&gt; Other Setting -&gt; Api Compatibility -&gt; .NET 2.0</span><br /></ul><br />Enjoy!<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 18 May 2016, 15:09</p><hr />
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</entry>
<entry>
<author><name><![CDATA[mbajema@neuroverseinc.com]]></name></author>
<updated>2016-04-29T23:22:45+02:00</updated>
<published>2016-04-29T23:22:45+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2544#p2544</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2544#p2544"/>
<title type="html"><![CDATA[Unity • Re: Lowering calibration time]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2544#p2544"><![CDATA[
So the number in the Invoke(...) calls changes the delay between points?<br /><br />I have already talked with others at your company about this use case for approval.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10676">skatambajema@neuroverseinc.com</a> — 29 Apr 2016, 23:22</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-04-29T14:50:55+02:00</updated>
<published>2016-04-29T14:50:55+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2542#p2542</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2542#p2542"/>
<title type="html"><![CDATA[Unity • Re: Lowering calibration time]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2542#p2542"><![CDATA[
You should have a look at the <a href="https://github.com/EyeTribe/tet-unity-aircraft/blob/master/Assets/TheEyeTribe/Scripts/CalibCamera.cs" class="postlink">calibration script</a> and change the timings of the Invoke(...) calls to fit your needs. Bear in mind that doing so will affect the successrate of the calibration process.<br /><br />Also, please remember that doing commercial software with the EyeTribe Dev Kit is in breach of the license agreement that comes with the kit.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 29 Apr 2016, 14:50</p><hr />
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</entry>
<entry>
<author><name><![CDATA[mbajema@neuroverseinc.com]]></name></author>
<updated>2016-04-22T05:24:08+02:00</updated>
<published>2016-04-22T05:24:08+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2536#p2536</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2536#p2536"/>
<title type="html"><![CDATA[Unity • Re: Lowering calibration time]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2536#p2536"><![CDATA[
I have used the Aircraft unity example on Mac<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10676">skatambajema@neuroverseinc.com</a> — 22 Apr 2016, 05:24</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-04-21T11:02:55+02:00</updated>
<published>2016-04-21T11:02:55+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2534#p2534</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2534#p2534"/>
<title type="html"><![CDATA[Unity • Re: Lowering calibration time]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2534#p2534"><![CDATA[
Without knowledge of you implementation, it is impossible to answer your question. Please supply information about the following:<br /><br />Have you implemented your own calibration script? <br /><br />Are you using a calibration script from one of the open source examples?<br /><br />Have you looked through the code of the calibration script?<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 21 Apr 2016, 11:02</p><hr />
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</entry>
<entry>
<author><name><![CDATA[mbajema@neuroverseinc.com]]></name></author>
<updated>2016-04-15T21:27:28+02:00</updated>
<published>2016-04-15T21:27:28+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2524#p2524</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2524#p2524"/>
<title type="html"><![CDATA[Unity • Lowering calibration time]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=597&amp;p=2524#p2524"><![CDATA[
What options do I have for lowering the calibration time? I'm making a game for an exhibit that has a high volume of users. I would like to cut back on waiting time in line.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10676">skatambajema@neuroverseinc.com</a> — 15 Apr 2016, 21:27</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Martin]]></name></author>
<updated>2016-04-11T14:13:27+02:00</updated>
<published>2016-04-11T14:13:27+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2522#p2522</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2522#p2522"/>
<title type="html"><![CDATA[Unity • Re: Store Data]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2522#p2522"><![CDATA[
Should be possible with the builtin .Net <a href="https://msdn.microsoft.com/en-us/library/8bh11f1k.aspx" class="postlink">StreamWriter</a> class.<br /><br />Something along the lines of:<br /><br /><dl class="codebox"><dt>Code: </dt><dd><code><br />string saveFilePath = &quot;gazedata.txt&quot;;<br />StreamWriter logWriter;<br /><br />public void OnGazeUpdate(GazeData gazeData) <br />{<br />     if(logWriter == null)<br />     {<br />         logWriter = new StreamWriter(File.Open(saveFilePath, FileMode.Create, FileAccess.Write, FileShare.Read));<br />     }<br /><br />     logWriter.WriteLine(gazeData.SmoothedCoordinates.X + &quot;:&quot; + gazeData.SmoothedCoordinates.Y);<br />     logWriter.Flush();<br />}<br /><br />public void StopAndSave()<br />{<br />    if(logWriter != null)<br />    {<br />        logWriter.Flush();<br />        logWriter.Close();<br />    }<br />}<br /><br /></code></dd></dl><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=117">skataMartin</a> — 11 Apr 2016, 14:13</p><hr />
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</entry>
<entry>
<author><name><![CDATA[stephane.bouilland@gmail.com]]></name></author>
<updated>2016-04-11T13:25:49+02:00</updated>
<published>2016-04-11T13:25:49+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2521#p2521</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2521#p2521"/>
<title type="html"><![CDATA[Unity • Store Data]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=596&amp;p=2521#p2521"><![CDATA[
Hello, I would like to use the EyeTribe in Unity and I was wondering if it's possible to store the data of the the gaze in file. For example in the game aircraft I would like to know if it's possible to store the data of the gaze position in a tsv, txt or csv format. And if it's possible how can I do this ?<br /><br />Thanks<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10137">skatastephane.bouilland@gmail.com</a> — 11 Apr 2016, 13:25</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-04-06T09:47:23+02:00</updated>
<published>2016-04-06T09:47:23+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2513#p2513</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2513#p2513"/>
<title type="html"><![CDATA[Unity • Re: Unhandled Exception: System.Reflection.ReflectionTypeLoa]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2513#p2513"><![CDATA[
To elaborate, the Newtonsoft.Json uses reflection which is not part of the .Net 2.0 subset default setting in Unity. Hence the change is needed.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 06 Apr 2016, 09:47</p><hr />
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</entry>
<entry>
<author><name><![CDATA[mbajema@neuroverseinc.com]]></name></author>
<updated>2016-04-05T22:00:43+02:00</updated>
<published>2016-04-05T22:00:43+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2512#p2512</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2512#p2512"/>
<title type="html"><![CDATA[Unity • Re: Unhandled Exception: System.Reflection.ReflectionTypeLoa]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2512#p2512"><![CDATA[
Thank you for your response. I had already updated that setting. There are known issues with Newtonsoft.Json in Unity I guess. <br /><br />This issue kind of mysteriously went away just like it came.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=10676">skatambajema@neuroverseinc.com</a> — 05 Apr 2016, 22:00</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-04-05T15:33:25+02:00</updated>
<published>2016-04-05T15:33:25+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2507#p2507</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2507#p2507"/>
<title type="html"><![CDATA[Unity • Re: Unhandled Exception: System.Reflection.ReflectionTypeLoa]]></title>

<category term="Unity" scheme="http://theeyetribe.com/forum/viewforum.php?f=15" label="Unity"/>
<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=592&amp;p=2507#p2507"><![CDATA[
I believe this was answered in <a href="http://theeyetribe.com/forum/viewtopic.php?f=15&amp;t=114&amp;p=2324&amp;hilit=api+compatibility&amp;sid=285ef1d7cf7ecf90813e5f9ea10e3d0f&amp;sid=16d6a7cd14909ea28ec13c87d099550c#p2324" class="postlink">this thread</a>.<br /><br />This will be better documented in the next EyeTribe C# SDK release.<br /><br />I recommend using the <a href="https://github.com/EyeTribe/tet-unity-gazecam" class="postlink">unity example</a> as basis for your project.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 05 Apr 2016, 15:33</p><hr />
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