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<title>The Eye Tribe</title>
<subtitle>Developer Forum</subtitle>
<link href="http://theeyetribe.com/forum/index.php" />
<updated>2016-05-19T11:44:20+02:00</updated>

<author><name><![CDATA[The Eye Tribe]]></name></author>
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<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2016-05-19T11:44:20+02:00</updated>
<published>2016-05-19T11:44:20+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=610&amp;p=2564#p2564</id>
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<title type="html"><![CDATA[New Server+SDK release!]]></title>

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A new EyeTribe Server and SDK release is now ready.<br /><br /><span style="font-weight: bold">EyeTribe Server</span><br /><br />Download from <a href="https://theeyetribe.com/download/" class="postlink">developer website</a> (login needed)<br /><br /><span style="font-weight: bold">Developer kit</span><br /><br /><a href="https://github.com/EyeTribe/tet-unity-devkit" class="postlink">EyeTribe Unity Dev Kit</a> (recommended)<br /><br /><span style="font-weight: bold">Legacy Demos</span><br /><br /><a href="https://github.com/EyeTribe/tet-unity-gazecam" class="postlink">GazeCam</a> provides an example of how to calibrate and interact with a 3D scene using the EyeTribe Dev Kit. Developed for Unity 4.3.3. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-angryeyebots" class="postlink">AngryEyeBots</a> provides an example of how to modify the controls of an real-time action game to use gaze input instead. Developed for Unity 4.3.3. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-nightmares" class="postlink">Nightmares</a> provides another example of how the game controls of an action game can be altered to use gaze input. Developed for Unity 4.6. (not maintained)<br /><br /><a href="https://github.com/EyeTribe/tet-unity-aircraft" class="postlink">AirCraft</a> provides an example of how an flight simulator can be controlled using gaze input. Developed for Unity 5.0. (not maintained)<br /><br /><span style="font-weight: bold">Build Instructions</span><br /><br />Instructions to start a new Unity project:<br /><br /><ul>1. Create a new project in Unity<br />2. Set <span style="font-style: italic">Build Settings</span> to <span style="font-style: italic">Windows or Mac Standalone</span><br />3. Download and copy the latest <a href="https://github.com/EyeTribe/tet-csharp-samples" class="postlink">EyeTribe C# SDK</a> to './Assets/Plugins/'<br />4. Change settings to <span style="font-style: italic">Player Settings -&gt; Windows -&gt; Other Setting -&gt; Api Compatibility -&gt; .NET 2.0</span><br /></ul><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 19 May 2016, 11:44</p><hr />
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