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<title>The Eye Tribe</title>
<subtitle>Developer Forum</subtitle>
<link href="http://theeyetribe.com/forum/index.php" />
<updated>2015-10-28T10:29:21+02:00</updated>

<author><name><![CDATA[The Eye Tribe]]></name></author>
<id>http://theeyetribe.com/forum/feed.php?f=15&amp;t=114</id>
<entry>
<author><name><![CDATA[Anders]]></name></author>
<updated>2015-10-28T10:29:21+02:00</updated>
<published>2015-10-28T10:29:21+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=2324#p2324</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=2324#p2324"/>
<title type="html"><![CDATA[Re: Unity Unhandled Exception: DLL Compatibility Problem?]]></title>

<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=2324#p2324"><![CDATA[
<blockquote class="uncited"><div><br />However, in response to my original post, I finally found a simple solution that allows the TET SDK to run in Unity without the noted error. The problem was that my new Unity project defaulted to using a subset of .NET 2.0, rather than the full version. To change this setting, go to Edit &gt; Project Settings &gt; Player, then in Inspector &gt; Optimization heading &gt; Api Compatibility Level dropbox, select .NET 2.0. An image is included for visual reference (click for full size).<br /></div></blockquote><br /><br />Glad to see that you figured this out yourselves. The dependency is already mentioned in the <a href="https://github.com/EyeTribe/tet-unity-angryeyebots" class="postlink">Unity repos on our Github</a>, but I'll see to it that it is made more clear in the future.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=120">skataAnders</a> — 28 Oct 2015, 10:29</p><hr />
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</entry>
<entry>
<author><name><![CDATA[MartinG]]></name></author>
<updated>2015-10-18T08:16:16+02:00</updated>
<published>2015-10-18T08:16:16+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=2314#p2314</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=2314#p2314"/>
<title type="html"><![CDATA[Re: Unity Unhandled Exception: DLL Compatibility Problem?]]></title>

<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=2314#p2314"><![CDATA[
I know this is pretty much an old thread, but I am an eyetribe and unity newby (nothing like jumping in the deep end) and I had the same problem. It had me stumped for ages. thanks so much for posting this fix <img src="http://theeyetribe.com/forum/images/smilies/icon_e_wink.gif" alt=";)" title="Wink" /><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=9042">skataMartinG</a> — 18 Oct 2015, 08:16</p><hr />
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</entry>
<entry>
<author><name><![CDATA[Martin]]></name></author>
<updated>2014-03-03T12:44:39+02:00</updated>
<published>2014-03-03T12:44:39+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=472#p472</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=472#p472"/>
<title type="html"><![CDATA[Re: Unity Unhandled Exception: DLL Compatibility Problem?]]></title>

<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=472#p472"><![CDATA[
Hi john, thanks for posting the solution, I'm sure that will save some headache.<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=117">skataMartin</a> — 03 Mar 2014, 12:44</p><hr />
]]></content>
</entry>
<entry>
<author><name><![CDATA[john@johnmquick.com]]></name></author>
<updated>2014-03-02T11:25:02+02:00</updated>
<published>2014-03-02T11:25:02+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=454#p454</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=454#p454"/>
<title type="html"><![CDATA[Re: Unity Unhandled Exception: DLL Compatibility Problem?]]></title>

<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=454#p454"><![CDATA[
So, I went off to test out the provided dev documentation for connecting to TET without Unity. Both the SDK and manual methods from the &quot;Getting Data&quot; page worked fine in a plain Visual Studio solution separate from Unity. After reading up on many developers' trials and tribulations regarding Unity and JSON, I have learned there are many incompatibilities and difficulties to be encountered along those lines.<br /><br />However, in response to my original post, I finally found a simple solution that allows the TET SDK to run in Unity without the noted error. The problem was that my new Unity project defaulted to using a subset of .NET 2.0, rather than the full version. To change this setting, go to Edit &gt; Project Settings &gt; Player, then in Inspector &gt; Optimization heading &gt; Api Compatibility Level dropbox, select .NET 2.0. An image is included for visual reference (click for full size).<br /><br />John<br /><br /><a href="http://i.imgur.com/0YgTNpj.png" class="postlink"><img src="http://i.imgur.com/0YgTNpj.png" alt="Image" /></a><p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=1666">skatajohn@johnmquick.com</a> — 02 Mar 2014, 11:25</p><hr />
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</entry>
<entry>
<author><name><![CDATA[john@johnmquick.com]]></name></author>
<updated>2014-02-28T18:26:12+02:00</updated>
<published>2014-02-28T18:26:12+02:00</published>
<id>http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=441#p441</id>
<link href="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=441#p441"/>
<title type="html"><![CDATA[Unity Unhandled Exception: DLL Compatibility Problem?]]></title>

<content type="html" xml:base="http://theeyetribe.com/forum/viewtopic.php?t=114&amp;p=441#p441"><![CDATA[
Hello,<br /><br />I have been trying quite a few things and searching all over, but am unable to solve the following problem. I am working in Unity 4.3 and trying to implement the gazecam example in a new project as a way to learn more about how the system works.<br /><br />There is an error occurring. It seems to involve the combination of creating a C# script and adding the Newtonsoft.Json DLL to the project. I can run the original project as downloaded from github, but any combination of trying to create a similar system in a new project leads to the following error (either by adding the json dll first, then creating a C# script - but not other kinds of scripts - or vice versa):<br /><br /><dl class="codebox"><dt>Code: </dt><dd><code>Internal compiler error. See the console log for more information. output was:<br />Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.<br /><br />  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)<br /><br />  at System.Reflection.Assembly.GetTypes () &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /><br />  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /><br />  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /><br />  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /><br />  at Mono.CSharp.Driver.LoadReferences () &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /><br />  at Mono.CSharp.Driver.Compile () &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /><br />  at Mono.CSharp.Driver.Main (System.String&#91;&#93; args) &#91;0x00000&#93; in &lt;filename unknown&gt;:0 <br /></code></dd></dl><br /><br />At this point, I've deciphered the meaning behind a lot of functions and code in the sample project, but am at a complete loss as to how to get an original project actually running. This error makes it impossible to build in Unity and I haven't found any way to resolve the C#/json issue.<br /><br />Do you have any advice for resolving this error?<br /><br />Thanks for your help.<br />John<p>Statistics: Posted by <a href="http://theeyetribe.com/forum/memberlist.php?mode=viewprofile&amp;u=1666">skatajohn@johnmquick.com</a> — 28 Feb 2014, 18:26</p><hr />
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